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How do I search offsets the right way
Can anyone tell me how I search offsets the right way this year?
I am to lost rn and not that experienced. thx alot <3 |
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https://imgur.com/a/15tl9TA
BSG and their infinite wisdom. Currently, they do not use this method to detect assembly deobfuscation but it would be extremely simple to do so. Copy-paste for BSG: (Obviously this is easy to patch out if you are editing the assembly, but it would surely catch a few unsuspecting people.) Code:
public static bool Validate() |
Does anyone know how to make a proper shoot through wall? I am external, so I am just putting simple return to the JITed code in
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IsPenetrated Code:
Deflects By simple return I mean Code:
mov rax, 1 (or 0) |
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each time your shot goes through an object it creates a child shot that does less damage, has less penetration chance and is slower than his parent |
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Edit: Patching out the if statement made it usable. It's still not perfect but it's fine. (https://streamable.com/c0rkqu) |
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Edit: At least in my own experience. |
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offset help
Hey guys,
Thank you for the tipp with unispect, I disabled BE, and tryed it out and I think I came far enough to find offsets... But I didnt find the right ones I think, I found like always the same offsets named 0x0010 and 0x0018 etc If someone could help me just find the offset for esp, I just need a little help finding this offset, I dont want more than the esp one, just need the way to finding it out. Thanks friends <3 |
does anyone know how to get the grenade list?
up to list base ive done: local_game_world + xE0] + x10] i understand its different and not listed as a generic list, its a "GClass463". this is the class for "GCLASS463" in mono disect Code:
1bd7eff53c8 : GClass463`2[T,U] local_game_world + 0xE0] +0x18 ]+ 0x10] |
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Try 0xD0 instead of 0xE0 Sent from my iPhone using Tapatalk |
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d0 : action_0 (type: System.Action<GInterface8>) |
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bool DiscoverGrenades() |
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[D0] Grenades : -.GClass467<Int32, Throwable> |
Again that question, is there a way for visability check (EXT) ? I have mine (INT) but I'm not sure how to do it tbh! I tried the shaders for bones, but still no success, any help with that, will be appreciated! I searched all over the topic already.
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