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We can get "position" from "class Transform" by fun "GetPosition"
Anyone know how to get "eulerAngles" from "class Transform" ? |
Are they doing something to obfuscate player positions (vector3)? It seems my game only gets the information slowly as the game progresses when a player gets very near to me (>100m or so) or if I have seen them. Any ideas?
My code works perfectly in offline with AI scavs, it reads all of them. But in online I only seem to get player updates if I see them or I'm close or something. |
How to find INTERNAL_get_position/INTERNAL_get_rotation/INTERNAL_get_eulerAngles with ida, i wants to bulid them all with c++, i m external
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Answered my own question. Found buried in the thread that you have to either use the internal GetBonePosition or just mimic it. Some great info in this thread. Thanks for the help all. I'm curious. Why is it not just a simple float[3]?
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TarkovPlayer + 0x88] + 0x28] + 0x28] + 0x10] + 0x20] + 0x10] + 0x38] + 0x18] Matrix3x4 Code:
struct Vector4 There are plenty of examples on the forum and the math is pretty generic so search around. |
Thanks, I'll see if I can hack something together.
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Im looking to change the flag on my account from normal to streamer or dev (just for fun) where would i go about for finding it?
Are chams also easy in the assembly? |
how can you get an inventorylogiv.item object's name as its name in game?
ex. instead of "weapon_izhmash_ak101_556x45" you get AK-101 |
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D̶o̶e̶s̶ ̶a̶n̶y̶o̶n̶e̶ ̶k̶n̶o̶w̶ ̶h̶o̶w̶ ̶t̶o̶ ̶g̶e̶t̶ ̶I̶t̶e̶m̶L̶i̶s̶t̶A̶r̶r̶a̶y̶ ̶t̶r̶a̶n̶s̶f̶r̶o̶m̶ ̶l̶o̶c̶a̶t̶i̶o̶n̶ ̶?̶
fixed : Y , Z in position vector is swapped |
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anyone have HashCategory list? i tryed myself but is very laborious
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You can either use the internal one or implement it yourself external. There are plenty of examples of both in this thread.
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Looking for function to unlock safes/containers(boss box on woods etc)
I already have doors that req keys and the labs door also. If anyone would be as of kind would appreciate. |
Can anyone help me figure out why my aimbot just aim at the sky?
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Vector3 target_location = Target.p->m_pPlayerBody()->m_pSkeletonRootJoin()->m_pBoneEnumerator()->m_pTransformArray()->getPosition(HumanHead); |
How should I get the player's bones
Forgive my poor English。
now Offset player+88]+28]+28]+18]+20+bone_id*8]+10]+38]+B0] Is there anything wrong with that? Thank you so much. |
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